Fall of Rome · 5–10 players
How to play Fall of Rome
The Republic is full of secret Imperialists. Elect a government, argue over hidden laws and decide who deserves power before the Dictator takes control.
How to play
- The rotating Leader nominates a Lawmaker. Senators vote to approve or reject them.
- An approved Leader draws three laws and discards one; the Lawmaker passes one of the remaining two.
- Republic wins with five Republic laws or the Dictator’s execution. Imperialists need six Imperial laws, or the Dictator elected Lawmaker after three.
Three rejected governments pass the top law automatically. Full power rules are available in-game.
Before you start
Gather 5–10 players who can discuss votes and alliances aloud. Keep faction roles and law cards private. Beginner explanations can be left on for a first game.
Estimated time for six players with default settings: About 25 min. Discussion and host settings can change this.

Voice and conversation
Talk together in person or on a voice call to debate governments and laws.
Example round
The Leader draws two Imperial laws and one Republic law, discards an Imperial law and passes the other two. The Lawmaker enacts the Republic law. Everyone sees the enacted law, but the discarded cards stay private.
A useful tip
Compare what each officeholder claims with later decisions; one law alone cannot prove a role.
Choose a government, then question its decisions
Fall of Rome suits a group that enjoys political bluffing and following a chain of claims. The Leader and Lawmaker see cards the rest of the table cannot, so compare their explanations across several governments.
If you enjoy games like Secret Hitler, the hidden factions, government votes and law decisions may be familiar. Fall of Rome is PartyBox’s independent Roman-themed game. Read the comparison to choose between that style and Mafia’s night actions.
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